Xavier Institute

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Description

If someone were to drive along the Greymalkin Lane, they would surely see the Xavier's Institute. Believed to be a place for academically gifted students to recieve quality education for their beautiful minds. The school itself is a front for its true purpose, to teach young mutants to control their mutant abilities and be able to go on with their lives, knowing that their powers will not control themselves. The mansion itself is quite expansive, covering forty plus acres of land, the forested ares spans for much of the grounds. From the front one could see students studying, enjoying the weather, or simply enjoying a nice game of frisbee or hackey-sack. The long drive leads to the garage, where one could see several cars parked, and a few motorcycles as well. The gravel paved walkway from the drive leads to a massive wooden door, complete with door loops, and even a big brass knocker.

Local name Description Nav Command
XI -Garage XXX G
XI -Foyer Rich browns and dark reds of intricate woodwork are what greet you upon entering the hallowed halls of Xavier's Institute. The deep reddish brown floorboards seem to extend all around, even disappearing through an open doorway that leads into a Hallway at the end of the foyer. Several framed pictures of the very first students to enter into the school are also along the wall, in the form of group pictures. With such a quaint, old time feel, it lulls one into a false sense of peace and calm. I
XI -Hallway The reddish brown scheme of the foyer runs down along this lengthy hallway as well, extending the feeling of warmth initially started by the entranceway into the school. Soft lighting come from the walls, adding to the regal feel. At the far end of this hallway opposite of the foyer is an elevator door. Along the wall to the left lies the doorways to the Kitchen and Rec Room. To the right, doors leading to the Library and a Classroom. I, H
XI -Art Classroom The classroom is arranged with a good number of long tables with stools spaced out with enough space to allow students to work on their projects. Lining the walls are cupboards, which house various art supplies. Paints, markers, almost anything you can think of. There's pottery equipment that can be wheeled out to use to sculpt things on them. In the front of the class, the teacher's desk sits there with little ornaments that the students made and other little decorations that the teacher brought to decorate the desk if there was any. I, H,C, desc Art
XI -Basic Classroom A spacious room with little in the way of adornments with the exception of the large windows looking out onto the school grounds and a few leafy plants, it meets all expectations one might have for it, really, and doesn't go very far past those. Nothing above and beyond, here. In a meticulously plotted out fashion with a wide arc of desks lined up in a semi-circle facing the large portable dry-erase board that stands tall at the farthest end. The classroom doesn't seem to be biased towards any subject in particular and offers a comfortable clean learning environment. I, H,C, desc Basic
XI -Computer Classroom The room is lined with rows upon rows of computers. It's impossible to tell how many computers are in this room, and you could count them. But what's the fun in that? If the room is dark, the glow of the computer screens would be enough to see the students' faces in the gloom. But, most likely the lights are on. I, H,C, desc Computer
XI -Music Classroom Lined along the back of the wall are the lockers for students to put their cases in while the class is in session, or to keep them there until the next class. Lined up along another wall are all of the percussion, on wheels for moving them back and forth so the Choir can use this room for their own purposes. Opposite of the drums are the platforms that the choir would use to stand on so they are elevated above once another. In the front of the room, the conductor's podium stands with a seat there along with a rather large music stand in front of him. Whether or not the baton is there, is up to the teacher. I, H,C, desc Music
XI -Library At Xavier's Institute for the Gifted learning is the first priority as can be seen when one enters the library. There are rows upon rows of books and well as computers along the walls. The shelves that hold the books are made of mahogany and the ends are clearly labeled with bronze plates that say what letters are contained on the rows and if the rows are fiction or non-fiction. On the outside wall of this room is a huge window that allows students to be able to enjoy the scenery outside even as they study. There are also several tables around so students are able to spread out to do their homework. One thing that is odd about this library when compared to others is there are several very comfortable looking chairs made to relax and read in. Overall the design of the room leads one to believe that it was designed to promote learning as well as provide comfort to those that were doing the learning. I, H,L
XI -Scott's Office The once ornately decorated office of Emma Frost is right now going through a transition back to a style that Scott had it before he left the school. I, H,L,SO
XI -Conference Room XXX I, H,L, CR
XI -Kitchen A spacious kitchen is what one finds when entering this room. There is everything that one could think of or need in this kitchen. There is a huge pantry filled with canned foods, drinks and cereal. One would probably notice that there is an huge industrial sized refrigerator/freezer here that is usually stocked with all of the things that kids enjoy eating as well as things that kids need to eat. The person who designed this room seemed to know the importance of counter space as there is plenty here. There is also a large island in the middle of the room with plenty of space to lay out full meals for several people. Over near the large windows is a huge dining table. All the wood in this room is the same type and the countertops look to be made of marble. The kitchen has a very homely feel even though it is much larger than most 'normal' kitchens. I, H,K
XI -RecRoom Considering this is called a recreation room, one would expect to have fun here. Two pool tables take up space on the far wall, complete with pool cues and everything else. A large, fancy TV is against the opposite wall, complete with all the latest game systems, and the most comfy furniture. And, of course, let's not forget the arcade style version of DDR over in the corner. Quarters are not needed. So, enjoy. Relax. And try not to break anything? I, H,R
XI -Elevator In stark contrast to it's red framed doorway on the outside, the inside of the elevator is metal all around, a keypad appears to the right side of the door (facing out) which displays the floors. Also with the floor buttons there is a key hole. As to the particular function of the key, it appears to just turn the elevator off. For a true idea of what it does would require having the key. I, H,E
XI -Attic Apparently, once, the attic was used as living space. One side of it is open, the other is divided into small rooms, although one might notice two or three of those closest to the stairs have been put together to form one suite…and that, clearly, is occupied. The rest of the space seems now to be mostly used as storage, at least, there are boxes and crates, some of them labeled, more not. An antique rocking horse, of unknown vintage, stands dusty in one corner of the open area, which also contains several items of equally elderly furniture that, one supposes, have found no room in the house itself. It would be more than possible for one to find hiding places or quiet corners up here. A skylight of sorts leads out onto a flat area of the roof. Skylights also light all parts of the area, sending, in daylight, weirdly angled sunlight onto the floor. I, H,E,A
XI -Rooftop Apparently, once, the attic was used as living space. One side of it is open, the other is divided into small rooms, although one might notice two or three of those closest to the stairs have been put together to form one suite…and that, clearly, is occupied. The rest of the space seems now to be mostly used as storage, at least, there are boxes and crates, some of them labeled, more not. An antique rocking horse, of unknown vintage, stands dusty in one corner of the open area, which also contains several items of equally elderly furniture that, one supposes, have found no room in the house itself. It would be more than possible for one to find hiding places or quiet corners up here. A skylight of sorts leads out onto a flat area of the roof. Skylights also light all parts of the area, sending, in daylight, weirdly angled sunlight onto the floor. I, H,E,A,OR
XI -Storm's Room This is not quite the same as most of the rooms in the mansion, having been formed out of part of what was probably once, ironically enough, the servant's quarters. It is well lit by skylights, that reveal the presence of a bewildering variety of plants, curling around the furniture, in one case even climbing up the walls to seemingly hang on the edge of the skylight. Between and amongst this miniature jungle are simple furnishings. A desk and chair, with a computer on it…two keyboards, the perceptive might notice. A bed placed under one of the skylights, well made and neat. On the walls hang several African masks, the desk supports a couple of carved figures and a fairly large statue of some sort of feminine deity hides amongst the plants. The closet contains, for the most part, simple, casual yet feminine clothing. I, H,E,A,S
XI -Basement After exiting the large elevator, a long corridor appears before you. Down the hallway are a number of doors, large metal doors, the lighing in this hallway is brightened by floursecent bulbs. Aech of the metal doors have plates on the side of them indicating which doors lead to which rooms. I, H,E,B
XI -Blackbird Hangar The hangar of the mansion contains a plane much similar in style to the SR-71 Blackbird, hence the name. Inside this hangar, the blue painted Blackbird stands perched atop a lifter beneath the basketball court. The hangar contains alot of metal and concrete, very industrial look to this place, if one were to look around the platform, four flashing yellow lights stand ready to go off when the jet needs to take off. The lights in the place are scarse, pointing to the jet, but when needed the room can be lit up to make for easy repairs. I, H,E,B,B
XI -War Room The War Room of the X-mansion contains a large round table in the center, the table acts as a display for briefings and the like. Things on the holographic display or directly on the table can be manipulated by touch. The lights can be dimmed on command to provide for better light. I, H,E,B,W
XI -Danger Room Danger danger danger! Watch out! This room's got a really nasty simulated bite! Don't worry though, unless you're on Logan's settings, those injuries should be fake. I, H,E,B,D
XI -Medbay The Medbay of the institute are several tables and beds for the different patients to lay in and rest. Several machines ready to diagnose and test patients, the linoleum floor stays perfectly clean and the blue accented cabinets bring some color into this normally cold and hard looking room. The cabinets are filled with several medicines and such, though should students come in, the only thing that is unlocked is the over the ounter med dwawer, any of the real medicine is under lock and key. I, H,E,B,M
XI -Labroom The lab room contains different testing equipment, and other things needed to diagnose or study tissues or any material. I, H,E,B,M,L
Xavier's Student Floor In stark contrast to the floor below, the reddish brown wood of the floor looks far from soothing, warming, inviting. It is obvious in certain parts that the floor has had to be patched up numerous times, also apparent from the slightly newer bit of plaster to the right of the elevator door. A large window opposite of the elevator allows for an excellent view of the front yard of the institute as well as provide the center hallway with much needed natural sunlight, livening up the feel of the area. Coming from the elevator the boys' hall is to the left and the girl's hall is to the right. I, H,E,S
Xavier's Teacher Floor In stark contrast to the floor below, the reddish brown wood of the floor looks far from soothing, warming, inviting. It is obvious in certain parts that the floor has had to be patched up numerous times, also apparent from the slightly newer bit of plaster to the right of the elevator door. A large window opposite of the elevator allows for an excellent view of the front yard of the institute as well as provide the center hallway with much needed natural sunlight, livening up the feel of the area. Two hallways extend from this, each side a mirror of the other, complete with large windows on the very end and obligatory tables with flower vases. I, H,E,T
XI -Gardens No large garden is complete without some sort of hedge maze. The neatly squared-off shrubs which form the walls of Xavier's maze are easily seven feet tall, their dark green leaves all but impenetrable the entire year round. A truly determined individual could fight through them and cut a direct line from one side of the maze to the other, but where's the fun in that? More interesting by far to wander the branches and culdesacs of the maze, exploring all the nooks and crannies to see what's hiding in it today. The layout of the maze changes on a seasonal basis, and sometimes even more often than that, courtesy of mutants with plant-based powers. Sometimes there are topiary creations tucked away in the recesses of the maze - animals, people, buildings - so realistic it seems like they're about to move. Sometimes the maze's hidden features are less predictable. There's something new on a weekly basis. TG
XI-Formal Gardens The formal gardens are laid out in precise squares and circles, defined by walkways of pebble-studded concrete. There are hedges trimmed in cubes and spheres, and shrubs carefully coaxed into the elegant shapes of topiary animals. Warmer seasons bring to light the flowers planted in geometric arrangements; sunbursts made from yellow marigolds bordered by pansies of blue and violet, a long row bordering the walkway that looks like an artist daubed their paintbrush in multiple colors and drew a stripe across a grass-green canvas. Here and there, fountains dot the expanse of greenery, concrete, and stone, along with benches of concrete or wood. TG, desc Formal
XI-Maze No large garden is complete without some sort of hedge maze. The neatly squared-off shrubs which form the walls of Xavier's maze are easily seven feet tall, their dark green leaves all but impenetrable the entire year round. A truly determined individual could fight through them and cut a direct line from one side of the maze to the other, but where's the fun in that? More interesting by far to wander the branches and culdesacs of the maze, exploring all the nooks and crannies to see what's hiding in it today. The layout of the maze changes on a seasonal basis, and sometimes even more often than that, courtesy of mutants with plant-based powers. Sometimes there are topiary creations tucked away in the recesses of the maze - animals, people, buildings - so realistic it seems like they're about to move. Sometimes the maze's hidden features are less predictable. There's something new on a weekly basis. TG, desc Maze
XI-Meditation Garden No large garden is complete without some sort of hedge maze. The neatly squared-off shrubs which form the walls of Xavier's maze are easily seven feet tall, their dark green leaves all but impenetrable the entire year round. A truly determined individual could fight through them and cut a direct line from one side of the maze to the other, but where's the fun in that? More interesting by far to wander the branches and culdesacs of the maze, exploring all the nooks and crannies to see what's hiding in it today. The layout of the maze changes on a seasonal basis, and sometimes even more often than that, courtesy of mutants with plant-based powers. Sometimes there are topiary creations tucked away in the recesses of the maze - animals, people, buildings - so realistic it seems like they're about to move. Sometimes the maze's hidden features are less predictable. There's something new on a weekly basis. TG, desc Garden
XI -Lake The first thing that you notice when you walk onto the path that encircles a good majority of the lake is the clarity of the water itself. You can see easily if anyone is swimming in the water or not, or you can just enjoy the reflections of the surrounding environment or the sun itself. The path that goes around most of the lake is a plain dirt path that looks worn down enough to keep the grass and weeds off of it, and there's an off shoot that goes closer to the lake to gain access to the dock that extends a good ways into the water. The water of the lake laps calmly against the shores most of the days when there is nothing disturbing the peace of the lake. On days where there are storms, it is not wise to come in here as the waves become more turbulent and dangerous. Though there are time when people are more daring then others. The dock is made of rather durable material, and has the signs of aging like mostly everything that is in the nature around here. The edges of it have been rounded down by the water hitting it and wings blasting against it when there are high winds. The end of the dock has very faint rings of metal being rusted into it from people sitting at the edge fishing with bait buckets next to them. There also seems to be some scratches from things landing on it or walking on it as well. Must be the bird. TG, AL
XI -Daphne's Island The island is wide, flat and perfectly circular. In fact it looks like a short cylinder grew up from the lake's floor to stick out over the surface. There are no trees, no grass, nothing but barren, hardened earth from edge to edge. The land bridge leading back and forth between the shore and the island is the same hardened earth and arches high over the lake, dipping gracefully back to land at the shore. TG, AL, I
XI -Salle Apart from the mansion, tucked away behind a screen of old, verdant trees, the salle is a low and sturdy structure. Its exterior is heavy cinderblock, painted in various shades of unremarkable, inconspicuous brown. The door within is similarly thick, weathered oak planks with iron hinges; it nearly gives the impression of some old fortress, isolated here at the edge of the woods. Within, the salle's floor is of waxed hardwood, smooth and durable. The walls are too clean, too white; it's anyone's guess how many students have been put to scrubbing their surfaces in past punishments. As if taking the place of a welcome mat, the encircled red X of the institute's emblem is painted just inside the doorway. To the left of the main entrance are the painted lines and packed-away equipment for various indoor sports, objects such as volleyball nets and basketball hoops. A couple other, unobtrusive doors in the back corner open upon closets, wherein more equipment and padded mats to soften the hard floor are available. Bleachers take up space on the same wall as the main entrance, for those who choose to watch. On the right is an area less typical of high school campuses, at least in size. The side wall is covered in ten-foot-tall plate glass mirrors, their counterparts covering most of the front and back as well. There are no bleachers, but this half of the salle has its own closets as well - containing everything from exercise clothes to staves and practice swords for those who pursue other forms of exercise. All of the doors are open - but then, here of all places, those students who choose not to replace their equipment can expect to receive detention in the morning. Warning: No Food or Drink Permitted Past This Point. (on the floor of the gym, as opposed to the bleachers or sidelines) Notice: Use Powers Responsibly and With Caution! TG, AL, S
XI -Pool Even before you reach the pool, you can smell the chlorine wafting towards you from the water that fills this Olympic-sized pool. Starting from the side nearest to the door, there are white squares spaced a good five yards apart telling you the depth of the water at that given point. The measurements start out at a nice shallow five feet with steps leading down into the water. The deepest part of this pool is at the other end which is a staggering sixteen feet deep. Two thirds of the pool is for normal swimming, and the depth is kept at the five feet that it was at the start. But beyond that region, the bottom of the pool slopes to the sixteen-foot depth which waits beneath the diving board. There are three diving boards at the deep end of the pool. There is a short one, some three feet from the water for people who just want to jump off and dive in. Then there's an intermediate one, about ten feet above the pool for people who want a bit more height. The third board is higher than the first two combined, at a lofty twenty-five feet. That last one is for the daredevils in the school who like to jump off of high things and crash into the water. Thankfully the pool is deep enough for them. Lining the walls of the room are everything you could expect to find around a pool. Ropes tied to the wall for swinging into the water, floaties for people who are drowning or who just want to float on something. There are life guard chairs stationed at each corner of the pool, each of them close enough for the lifeguard; if there is one in the chair, to just leap into the water and do their job. TG, AL, S, TP
XI -Forested Knoll The path that winds through these woods is an old one trekked by many people and it shows sign of great age. It's usually covered with leaves of the trees as they loom up over you. The sky can barely be seen through the tree tops that almost block out the sun entirely. Sunlight breaks through the leaves here and there allowing for some light to come down and show you the way. Occasionally a small animal crosses your path, and zooms up a tree. If you have sharp eyes, you can see what the animal is and where it came from. But usually it'd just be a blur of a critter as it shoots up the tree and chitters at you. TG, AL, W
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